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DEVLOG #4: Our First Rumors & Relics Development Stream

We recently went live with our very first Rumors & Relics development stream!During the stream, we showcased the current pre-alpha build, demonstrated several of the core gameplay systems already in place, and discussed where development is headed next. It was a great opportunity to share our progress and begin opening up the development process with the community.This is just the beginning...
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Rumors & Relics Pre-Alpha Demo Coming Soon to itch.io

Good day adventurers!We're excited to share that, once our itch.io publisher account setup is finalized, we'll be releasing a PRE-ALPHA DEMO of Rumors & Relics!This early build is designed to help us gather valuable feedback on the game's core systems as we continue development. Your thoughts and experiences will help shape the future of the project.There's still so much more to come, and w...
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Rumors & Relics Copyright Acknowledgements

Good day adventurers!Here at Northforge Interactive Games we would like to acknowledge the artists outside of our immediate team that helped make this possible with their hard work and dedication to their craft, whether that be character design, animation, background tile sets, music, or otherwise.  If there is an acknowledgement that we have missed, we sincerely apologize.  If we have made an ...
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DEVLOG #3: Rumors & Relics Development Update – Guild Hall Opens Its Doors

Greetings, adventurers!Development on Rumors & Relics continues to move forward, and we're excited to share one of our latest additions to the game: The Guild Hall has found a new home within The Sloshed Stag Tavern.Previously, recruiting new adventurers was handled directly through the Rumor Board interface. While functional, it never quite captured the feeling we wanted players to experie...
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Tavern 2F Sneak Preview

Check out this sneak preview of our tavern's 2nd floor in Rumors & Relics, our tavern / guild management game that we are aiming to release in 2027!Let us know your thoughts!
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Rumors & Relics: Guild Hall Hiring Screen

We're looking for feedback on our updated Guild Hall hiring screen, which now includes the adventurer names, classes, power and trait (all procedurally generated).  The most recent addition to this screen is the cost (in gold) of hiring a new candidate to join your guild of adventurers to journey across the world verifying if the rumors on the Rumor Board prove to be true!Rumors & Relics is...
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DEVLOG #2: Rumors & Relics Development Update – Environment & Character Art Refresh

Greetings Adventurers,Development on Rumors & Relics continues to move forward, and we're excited to share a look at some of the latest visual improvements coming to the game.BREATHING LIFE INTO THE TAVERNOne of our primary goals for Rumors & Relics is to create a tavern that feels warm, lived-in, and full of potential stories waiting to unfold.  Although we were happy with our older ar...
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DEVLOG #1: Guild Hall Access & Core Gameplay Loop

Hello Adventurers,We are really excited to show you what we have been working on with Rumors & Relics.This week we made the games core gameplay loop stronger. Made the tavern feel more real.RUMOR BOARD SYSTEMOne of the things we are working on is the Rumor Board. This is where players can look at all the rumors and choose which ones they want to explore. They can do this by getting a group ...
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First Look at the Main Menu – Rumors & Relics

We're excited to share an early look at the main menu screen for Rumors & Relics, an upcoming fantasy tavern RPG currently in development by Northforge Interactive Games! Built around adventurer management, procedural rumors, dangerous expeditions, and evolving tavern systems, Rumors & Relics aims to create a living fantasy world shaped by player decisions and emergent ...